Explore how businesses are using virtual reality to improve training, sales and customer experiences, plus the pros and cons ...
At Kennedy Krieger Institute, participants use Meta Quest 2 headsets to practice tasks like crossing streets and grocery ...
As training continues to evolve, we’re seeing a closing of the gap between the training that occurs on the “square range" and ...
Community-dwelling adults aged 60 or more years who participated in an eight-week virtual reality–based multimodal training ...
Immersive VR and XR now allow perceptual science to be conducted under rich, interactive conditions that approximate everyday sensorimotor engagement better ...
Real Madrid is not alone in pursuing this path. Stadium lighting has become a defining feature of modern arenas worldwide.
Sony purchased an AI startup called Cinemersive Labs to help improve rendering techniques and gameplay visuals on future ...
Faculty Associate Yong Jin Park illuminates the ethical challenges wrought by VR-based social media, including users' autonomy over their digital representations. In a paper published in Ethics and ...