A sound card that processes 16-bit sound samples. The more data in the sample, the more accurately sound can be digitized. See sampling. THIS DEFINITION IS FOR PERSONAL USE ONLY. All other ...
It always sounded a bit crunchy, but crunchy in a good way. SEGA’s 16-bit console, whether you call it the Genesis or Mega Drive, always had a unique sound thanks to it’s Yamaha YM2612 sound chip. The ...
Is he really mastering--performing noise reduction, compression, equalization, etc.?<BR><BR>Did he record the music with his sound card? If not, then it does not matter. The processing is done in the ...
These days, video game audio is so complex that it's actually simple. Computer processors and audio hardware are advanced to the point that everything can simply be multi-channel digital audio. Game ...
It always sounded a bit crunchy, but crunchy in a good way. SEGA’s 16-bit console, whether you call it the Genesis or Mega Drive, always had a unique sound thanks to it’s Yamaha YM2612 sound chip. The ...
Replay: Sixteen bit sound recordings seem so last century. But don't dismiss them. 16 bits is more than enough for playback. It’s often said that 16 bit sound recordings aren’t enough to capture the ...
Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern consoles, PCs and even phones have evolved into. But there are many other aspects including good ...